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[Harlowe] If statement with negative variables and goto

I have an event where the player has to choose either A or B, which will deduct X amount from 1 of 5 variables. I'm trying to do it so that if any of the variable hits -5 then the game will skip to a...

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Version 1.2.3 fixes Harlowe FFFE problem - will it be applied to Version 2?

My html server returns an error for an illegal xml character <FFFE>. Searching the web, I find the following entry: https://bitbucket.org/_L_/harlowe ... 1.2.3 changes (unreleased): Bugfixes ......

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Creating a Menu Sidebar or Header in Harlowe

So i haven't had a lot of luck with previous threads asking for advice, but what the heck. I'll ask again and hope someone answers. Spent the last five or so hours trying to get a menu sidebar or...

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How to use a question mark in click-replace

I want this to work: Three?(click-replace: "Three?")[Surely more than three. I'm so tired I can't remember, but three doesn't seem long enough.] But because of the question mark, it doesn't (it won't...

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Clicker game ala Kittens Game/Candy Box help

Hello again, forums. So, I'm working on my next big thing. Title and theming is all a WIP, of course, but for now I'm trying to figure out the coding. Enclosed is my work in progress, and I have a few...

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Taking the current value of a changing variable.

Hey, It appears I've run into another problem which I can't solve by plain googling. For my game I need to be able to select a commander, for which I've created a loop. However I want the player to be...

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What is the best way to change CSS from within a passage?

I want to be able to click a link in a passage, and change the CSS for the rest of my game/story. Is this possible? Specifically, I want to change html background colour, h1, h2, etc. colour, and...

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Problems with linking to an external document.

Hi, I'm using Twine 2 and Harlowe I need to direct my users to an external coldfusion file at the end of my story. The file is held in the same folder that holds the published story. This is the code...

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Auto change passages in Harlowe after 60seconds

I'm looking for a way to get a passage to switch to a new passage after 60 seconds in Twine 2 Harlowe. I've tried google and the manual but I'm very new at this and am very confused. Any help would be...

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CSS - and Display in Sugarcube

Okay. My new question is - I recently have been reading the Interactive FIction with TWINE book - and it mentioned stuff about exploratory 'hyperlinks' and using <<display>> to output the...

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Help with intertwining passages

So I am making a game and one of the features is a trader. Players will be able to buy supplies. When I try to make it I can set up the different item's so that they are purchasable and are in...

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Random Variable Generator - Harlowe

I have been coding with Harlowe for a while and i really needed a random variable generator so I came up with one. Its a little clunky but it gets the job done. If anyone has anyway to make it better...

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how to make sound work when posting game

hey, this is my first time using twine and i have some problems with the sound. im using sugarcube, and i have added music to my story (i used audio macros and have the mp3 files in a media folder by...

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Cycling links in Harlowe - variables not set

I'm currently using furkle's cycling link macro for Harlowe in Twine 2.0.11 and Harlowe 1.2.2 (on desktop). I have the below code in a passage: <tw-link class = 'cyclingLink'...

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Is it possible to play an audio clip on button click?

Using Harlowe on Twine 2.0. Started playing around with audio, managed to add a looping background music but now I'm wondering if it is possible to add a short audio clip when a button is clicked? Thanks

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More (if) headaches (sugarcube 2.11.0)

I'm going to apologise beforehand because I know my lack of understanding in the area of <<ifs>> must be very frustrating, but they are the BANE of my life!! And yes, I'm repeating myself...

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Visual countdown timer (sugarcube2.11.0)

Would it be possible to place a temporary timer in the sidebar, which appears when triggered in a passage, and counts down to zero from a specified time, and then have it disappear when it reaches zero?

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Traditional parser game using Sugarcube 2.11.0

Just been watching a few Twine videos on youtube and discovered a new toy - the <<textbox>> macro. I've already implemented into my game for when the player is invited to enter a keycode to...

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Variables in Sugarcube 2.11.0

Not so much a question, but I'd like to try and understand variables. I know there's documentation out there and I will read it, but this is quite specific. I know how a simple variable works, such as...

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Is it possible to make a "parser-style" game using Twine?

The question in more detail: Is it possible to make a parser-style game, or something rather close, in Twine 2.0 without having to get pretty deep into code? My main goal is to obfuscate some of the...

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