The question in more detail: Is it possible to make a parser-style game, or something rather close, in Twine 2.0 without having to get pretty deep into code? My main goal is to obfuscate some of the possible path options on certain pages. Maybe I'm just not thinking "outside of the box" here but I'm an oldbie and my mind immediately goes to command line inputs like "examine <thing>" where "thing" could be anything notable in the text.
It could be in either Harlowe or SugarCube. I'm flexible at this point except for having some concern over my scripting skills.
I just really don't want to have to go to Inform for this project since the intended audience is people who wouldn't understand having to install an interpreter.
I hope this makes sense. I don't really have all the correct language for this sort of thing (yet). Ask me to build a MU* and I'd feel fairly comfortable but otherwise I've quite fallen behind on modern options. ^_^;
Thank you!
-coyohti
It could be in either Harlowe or SugarCube. I'm flexible at this point except for having some concern over my scripting skills.
I just really don't want to have to go to Inform for this project since the intended audience is people who wouldn't understand having to install an interpreter.
I hope this makes sense. I don't really have all the correct language for this sort of thing (yet). Ask me to build a MU* and I'd feel fairly comfortable but otherwise I've quite fallen behind on modern options. ^_^;
Thank you!
-coyohti