So I am making a game and one of the features is a trader. Players will be able to buy supplies.
When I try to make it I can set up the different item's so that they are purchasable and are in different passages for example buying food gives you a different message different to when you buy clothes.
[[2 weeks worth of food: costs 100 gold]]
[[Apothecary supplies: costs 50 gold]]
[[Protective clothing for the whole group: costs 80 gold]]
[[A clump of rare precious metal: costs 120 gold]]
This is what I mean. How do I make it so that after they buy food and are greeted by this message:
[[Apothecary supplies: costs 50 gold]]
[[Protective clothing for the whole group: costs 80 gold]]
[[A clump of rare precious metal: costs 120 gold]]
[[Return to travelling]]
If they press on metal it displays food again, if people decided to pick metal first they get the chance to buy food, how can i make it so that once they've visited a passage they can't return there.
I apologize if it doesn't make sense.
I am using sugarcube just fyi
When I try to make it I can set up the different item's so that they are purchasable and are in different passages for example buying food gives you a different message different to when you buy clothes.
[[2 weeks worth of food: costs 100 gold]]
[[Apothecary supplies: costs 50 gold]]
[[Protective clothing for the whole group: costs 80 gold]]
[[A clump of rare precious metal: costs 120 gold]]
This is what I mean. How do I make it so that after they buy food and are greeted by this message:
[[Apothecary supplies: costs 50 gold]]
[[Protective clothing for the whole group: costs 80 gold]]
[[A clump of rare precious metal: costs 120 gold]]
[[Return to travelling]]
If they press on metal it displays food again, if people decided to pick metal first they get the chance to buy food, how can i make it so that once they've visited a passage they can't return there.
I apologize if it doesn't make sense.
I am using sugarcube just fyi