Just been watching a few Twine videos on youtube and discovered a new toy - the <<textbox>> macro.
I've already implemented into my game for when the player is invited to enter a keycode to unlock a door, and it works beautifully.
I'd really like to work on a parser game next, as I relish the freedom is gives both designer and player. My goto tool for this is Quest, but there's a current bug which makes me reluctant to put any work in and I'm now wondering if it would be possible to do something along those lines with Sugarcube.
I know how to set up a basic <<textbox>> macro, but having that textbox respond to specific inputs such as w, west or x key, get key is another matter altogether.
I fear the wide array of commands would be the main problem here, but I'd love to hear the thoughts of those more familiar with the program.
I've already implemented into my game for when the player is invited to enter a keycode to unlock a door, and it works beautifully.
I'd really like to work on a parser game next, as I relish the freedom is gives both designer and player. My goto tool for this is Quest, but there's a current bug which makes me reluctant to put any work in and I'm now wondering if it would be possible to do something along those lines with Sugarcube.
I know how to set up a basic <<textbox>> macro, but having that textbox respond to specific inputs such as w, west or x key, get key is another matter altogether.
I fear the wide array of commands would be the main problem here, but I'd love to hear the thoughts of those more familiar with the program.