I'm approaching the time when I need to be thinking about the ending of my game and I would obviously like something that feels quite 'big'.
I've tried to make my gamebook feel as much like a parser game as possible, which not only means making sure most of the player's choices matter, but conveying this to them before they make that decision. For that reason you'll not see any of this kind of nonsense that plagues most gamebooks.
I've done most of the traditional puzzles (needing a light source, needing bullets for a gun, needing to fix something before its usable, etc) but I'm fast running out of puzzles to set the player.
Does anyone more familiar with gamebooks than me, have any suggestions for puzzles/problems which might inspire me to the finish?
Thanks in advance.
I've tried to make my gamebook feel as much like a parser game as possible, which not only means making sure most of the player's choices matter, but conveying this to them before they make that decision. For that reason you'll not see any of this kind of nonsense that plagues most gamebooks.
Get out of bed.
Turn the alarm off and go back to sleep
I've done most of the traditional puzzles (needing a light source, needing bullets for a gun, needing to fix something before its usable, etc) but I'm fast running out of puzzles to set the player.
Does anyone more familiar with gamebooks than me, have any suggestions for puzzles/problems which might inspire me to the finish?
Thanks in advance.