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New Game Plus in Harlowe / History Erasure

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Hi all,

I'm currently using the (history:) macro to track if players have interacted with NPCs in the story I'm writing. It's a lot more convenient than setting flags for every event. However, I'm aware that I want to do a new game plus once the game is over, and restore the players to the start with a fresh slate, sans a few variables. Basically, I want to remember the endings they've seen and tick them off on a list, so they can see which ones they've already achieved. Also, I might potentially want to carry over their money.

If I just loop them back to the beginning, though, I'm pretty sure all the (history:) and ticked macros will be the same... which means it's going to cause all sorts of chaos on a second playthrough. Is there a way to erase mostly everything without losing a few key variables? Right now it seems to be either 1) Keep everything or 2) Lose everything.

I can see resetting every variable tracked on a new game and just not using (history:) as an option, but resetting that many variables is going to be a serious headache.

Would really love some help on this. Using Harlowe & Twine 2.0

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