Quantcast
Channel: Help! with 2.0 - Twine Forum
Viewing all articles
Browse latest Browse all 1844

How reliable are the timed macros?

$
0
0
I know that in another text adventure builder I use, the timers can be rather unpredictable for others when they play your game. I suspect this is down to a number of things - the weight of the game, the users' internet connection, etc.

Because my game employs the <<timed>> macro fairly often - often in situations where it's important the action is triggered after the specified time - I thought I'd just check if Twine is known to suffer similar issues.

They work correctly for me, but I suspect that's because my game is constantly cached.

Viewing all articles
Browse latest Browse all 1844

Trending Articles