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Ending game on a timer?

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This is a two-in-one question. Firstly, is there an official 'end game' script, or do I just send them to a dead-end passage which says 'You're dead' or whatever?

Secondly, I have a set-piece where the player is being shot at from a distance. I want to give them a little time to choose an option which will provide cover from the gunfire, but if they're too slow have them hit by a bullet.

Would the easiest way to do this just be with the <<timed>> macro, or is there a 'proper'/better way to do this kind of thing?

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