At least I made my inventory system, but there is a serious issue.
Example: this is a weapon created on a passage "weapons":
Any idea? If you need more details just ask, thank you.
Example: this is a weapon created on a passage "weapons":
(set: $iron_knife to (datamap: "Name","Iron Knife", "Description","an iron knife", "slot","rh",<!-- right hand --> <!-- many other data here --> ))After obtained ingame, and stored inside an array...
(set: $weapons to (a:))...the player can visit the "inventory" passage to equip the character, delete the item, check its functions, etc. But how can I initiate an item stored only "on demand"? I mean, if I have hundreds of weapons and items, it will cause some impact over my inventory system.
Any idea? If you need more details just ask, thank you.