Hello everyone. I'm working on a single player jrpg-ish turn-based combat system. I'm not particularly sure how to summarize the problem I'm having so I'll just try to be as detailed as possible:
Below is just an example of a passage that the player is linked to when he/she clicks on "cast firebolt". The <<Enemy_image>>, <<MP_regen>> and <<Actions>> are just widgets containing a whole bunch of <<if>> statements modifying various $variables. The <<Actions>> widget is particularly problematic.
<<Enemy_image>>
''<<print $enemy_name>>''
Level <<print $enemy_LVL>> <<print $enemy_type>>
Health: <<set $enemy_HP to $enemy_HP - $firebolt_PWR>><<print $enemy_HP>>/<<print $enemy_maxHP>>
Damage: <<print $enemyDMGmin>>-<<print $enemyDMGmax>>
<<set $playerMP to $playerMP - 50>>
Firebolt hits the <<print $enemy_name>> for <<print $firebolt_PWR>> damage!
<<if $enemy_HP <= 0>>You killed the <<print $enemy_name>>!<</if>>
<<MP_regen>>
<<if $enemy_HP > 0>><<Enemy_attack>><</if>>
<<if $enemy_HP > 0>><<if $playerHP > 0>>Actions:
<<Actions>><</if>><</if>>
<<if $playerHP <= 0>>[[Continue->Game Over]]<</if>>
<<if $enemy_HP <= 0>>[[Continue->Pre-victory]]<</if>>
<<audio "Firebolt" play>>
Here's my problem now: Most of the macros above as well as the widgets (especially <<Actions>>) contain TOO MANY lines of white space. Unfortunately, I can't just <<nobr>> the whole thing, because I want the output of the macros to be in a somewhat "list" order with line spacing like:
[[Cast Firebolt]]
[[Cast Heal]]
[[Cast Blizzard]]
etc
etc.
Since I'm new and do not know a better way of doing things, I simply made the above links to appear only <<if $firebolt is 1>> or <<if $heal is 1>> for example (the default at storyinit is 0... e.g. $firebolt is 0). The player plays the game and eventually gains new abilities, and I <<set>> the $firebolt variable to 1, thus making the link appear the next time battle is initiated. Unfortunately, this has the added side effect of the "invisible" [[Cast Firebolt]] taking up line spacing.
I guess the simplest way to put my question would be: Is there a way for these "non-activated" or "invisible" links to not take up white space until they are activated? Because right now the whole thing looks very messy. Any help or alternative suggestions would be greatly appreciated.