I've made a bit of a mistake at one of my passages, where I'm wrongly relying on the audio to tell the player what's going on.
All this works as it should, but I need to trigger two lines of text - one for when the car starts, another for when it fails, but I have real problems with (if) nesting and don't know how to insert them into all this.
All this works as it should, but I need to trigger two lines of text - one for when the car starts, another for when it fails, but I have real problems with (if) nesting and don't know how to insert them into all this.
\ <<if visited() is 1>>The car's been ransacked, no doubt several times and a thorough search reveals nothing of value. \ <<if $hasGas and $hasPlug>><<link "Two wires">><<audio "out_side" volume 0.1>><<audio "car_start" volume 100 fadeoverto 11 0.0>><<timed 10s>><<goto "village">><</timed>><</link>> hang from the broken plastic under the steering wheel. \ <<else>> \ <<link "Two wires">><<audio "car_fail" play>><</link>> hang from the broken plastic under the steering wheel. The road continues [[north.]]<</if>> <<else>> \The car's still here. \ <<if $hasGas and $hasPlug>><<link "Two wires">><<audio "out_side" volume 0.1>><<audio "car_start" volume 100 fadeoverto 11 0.0>><<timed 10s>><<goto "village">><</timed>><</link>> hang from the broken plastic under the steering wheel. \ <<else>> \ <<link "two wires">><<audio "car_fail" play>><</link>> hang from the broken plastic under the steering wheel. The road continues [[north.]]<</if>> <</if>>As is stands, the player won't know what's going on if he has his speakers off or has disabled the sound from my options.