The basic set-up: I have a maze-like area, with a "hub" room that randomly leads to one of 10-ish other rooms. Using (either: ) means each of those rooms has a roughly equal likelihood of being found. The player then returns to the hub and gets another random room the next time they explore.
What I would like to do is set it up so that rooms that have already been seen are less likely to come up on subsequent explorations, but still have a small chance to do so. I have a couple VERY rough ideas as to how to set this up, but hoped that maybe someone out there had a solid method for doing such a thing.
Hopefully that explanation is clear. Thanks!
What I would like to do is set it up so that rooms that have already been seen are less likely to come up on subsequent explorations, but still have a small chance to do so. I have a couple VERY rough ideas as to how to set this up, but hoped that maybe someone out there had a solid method for doing such a thing.
Hopefully that explanation is clear. Thanks!