I know this question has already been answered here, but I looked all the possible explanations and I don't understand any of them, so please, forgive me for opening this topic again.
My problem is that I want the player to choose from three options in an early passage, like this:
[[Option1|PrólogoInt5][$PInt5Txt to "1"]]
[[Option2|PrólogoInt5][$PInt5Txt to "2"]]
[[Option3|PrólogoInt5][$PInt5Txt to "3"]]
And then, in the next passage, there's going to be a different text for every option, and then a change in some variables, that will look like this:
<<if $PInt5Txt eq 1>>
<<set $sospecha to 10>>
<<set $comportamiento to 20>>
<<print "Text1">>
<<elseif $PInt5Txt eq 2>>
<<print "Text2">>
<<set $comportamiento to 25>>
<<set $sospecha to 0>>
<<else>>
<<print "Text3">>
<<set $comportamiento to 20>>
<<set $sospecha to 0>>
<</if>>
The thing is, that if I put the variables first, then I have a blank space on top of my text, but if I put them under the text, then the generic text that will follow is going to be much lower.
I don't know if I explained my question correctly, obviously I'm not a native english speaker, and I am also new in this forum, so if you have any doubt about my problem, if you find some mistake in my spelling or grammar or if I mess up the tags or something like that, feel free to point it out. Making mistakes is the first step towards knowledge.
Thank you for taking your time reading this huge block of text.
PD: I know that I can make different passages and I think that at least one of my problems will be gone, but I wouldn't like to have a lot of almost empty passages, because if I continue writing and end up making a huge game, I will regret not being a little bit more organized.
My problem is that I want the player to choose from three options in an early passage, like this:
[[Option1|PrólogoInt5][$PInt5Txt to "1"]]
[[Option2|PrólogoInt5][$PInt5Txt to "2"]]
[[Option3|PrólogoInt5][$PInt5Txt to "3"]]
And then, in the next passage, there's going to be a different text for every option, and then a change in some variables, that will look like this:
<<if $PInt5Txt eq 1>>
<<set $sospecha to 10>>
<<set $comportamiento to 20>>
<<print "Text1">>
<<elseif $PInt5Txt eq 2>>
<<print "Text2">>
<<set $comportamiento to 25>>
<<set $sospecha to 0>>
<<else>>
<<print "Text3">>
<<set $comportamiento to 20>>
<<set $sospecha to 0>>
<</if>>
The thing is, that if I put the variables first, then I have a blank space on top of my text, but if I put them under the text, then the generic text that will follow is going to be much lower.
I don't know if I explained my question correctly, obviously I'm not a native english speaker, and I am also new in this forum, so if you have any doubt about my problem, if you find some mistake in my spelling or grammar or if I mess up the tags or something like that, feel free to point it out. Making mistakes is the first step towards knowledge.
Thank you for taking your time reading this huge block of text.
PD: I know that I can make different passages and I think that at least one of my problems will be gone, but I wouldn't like to have a lot of almost empty passages, because if I continue writing and end up making a huge game, I will regret not being a little bit more organized.