Hello, Twine Community! I just posted this as a discussion, but I realized I should ask it as a question.
I am a relatively new Twine writer, and I'm currently working on a big project. I wish to adapt the video game Until Dawn into a text game personalized using my friends and I as the main characters.
One major gameplay factor of the game is the "Don't Move" component, in which you must hold your controller completely still. Your ability to remain still will affect the story and could make a huge difference.
I am wondering how I could make something like this in a textual format. Making choices "Move" and "Don't move" seem too simple and obvious, so is there a more complex way to implement this into Twine 2.0.11, Harlowe 1.2.2?
I am a relatively new Twine writer, and I'm currently working on a big project. I wish to adapt the video game Until Dawn into a text game personalized using my friends and I as the main characters.
One major gameplay factor of the game is the "Don't Move" component, in which you must hold your controller completely still. Your ability to remain still will affect the story and could make a huge difference.
I am wondering how I could make something like this in a textual format. Making choices "Move" and "Don't move" seem too simple and obvious, so is there a more complex way to implement this into Twine 2.0.11, Harlowe 1.2.2?