Apologies if this has been asked, I searched but couldn't find anything. I'm messing around with a story and enjoying it. One of the things I'm doing which I'm hoping will help make a more immersive experience is giving some characters custom fonts or text sizes - a computer who's dialogue is all in Courier New, or a giant-sized character who has much larger size text.
Customizing the appearance of this dialogue is easy enough. However, I'm concerned that some players might find it annoying, and want to turn it off. Is there a way to program in some kind of variable they can select at the start of the story that will toggle whether font changes in later passages show up, or everything remains at default?
Customizing the appearance of this dialogue is easy enough. However, I'm concerned that some players might find it annoying, and want to turn it off. Is there a way to program in some kind of variable they can select at the start of the story that will toggle whether font changes in later passages show up, or everything remains at default?