To create a combat system I want to be able to have both the opponents agility stat and the player's agility stat influence the hit chance. What I tried was deducting them from eachother in this manner
<<set $hitchance to $Agility - $OppAgility>>
However that doesn't seem to work. Is it possible at all to deduct one variable from another?
<<set $hitchance to $Agility - $OppAgility>>
However that doesn't seem to work. Is it possible at all to deduct one variable from another?