Greetings
I was working on a game in Twine, and my goal is a very, very big one, with hundreds of thousands of text alone.
I was worried twine/html format of the game might not handle it, and just now something happened that makes me seriously doubt if I can really achieve what I want if this little thing is causing such a slowdown.
Best if I just attach my whole .html story project atm.
The problem shows up when you play, select the debug xp mode, go to character tab and start amping up the character attributes. At 100 of something and 30+ of something else there is a massively noticeable slowdown and increase in page loading times.
What's the cause of this? Is it the sheer amount of history? Because if getting 400 passages will cause that kind of slowdown everywhere it's really limiting to the possible size.
I'm really hoping it's some unknown to me bug I left over and not the engine limitation.
Best Regards
I was working on a game in Twine, and my goal is a very, very big one, with hundreds of thousands of text alone.
I was worried twine/html format of the game might not handle it, and just now something happened that makes me seriously doubt if I can really achieve what I want if this little thing is causing such a slowdown.
Best if I just attach my whole .html story project atm.
The problem shows up when you play, select the debug xp mode, go to character tab and start amping up the character attributes. At 100 of something and 30+ of something else there is a massively noticeable slowdown and increase in page loading times.
What's the cause of this? Is it the sheer amount of history? Because if getting 400 passages will cause that kind of slowdown everywhere it's really limiting to the possible size.
I'm really hoping it's some unknown to me bug I left over and not the engine limitation.
Best Regards