I am using SugarCube 2.18.0 and Twine 2.1.3.
Okay so I have a time system in place and I wanted the player to be forced to 'sleep' after a certain time and then the day would go to the next and the 'time' would reset.
There are 8 turns in a day but the 'turns' arent counted by systems' original turn counter, it's counted by a special tag so specific passages don't take up time but others take up a lot of time (like three turns). I have the time displayed in a header and it follows the time really nicely.
Until I get to after the 8th turn (which is when the player is to be sent to sleep).
As I have the code right now, the passages up the turn and then my PassageReady page figures out if it's past the 8th turn and it's supposed to goto send you to the [[Late] passage which links to [[Sleep]] passage.
The problem is, every time I test it after turn 8, it just...stops. It sends me to a blank page with nothing.
The passage it's supposed to send you to looks like this:
But again, it's blank.
Should I just have the player return to the base and have an if statement say after turn 8 the only thing you can do is sleep?
Okay so I have a time system in place and I wanted the player to be forced to 'sleep' after a certain time and then the day would go to the next and the 'time' would reset.
There are 8 turns in a day but the 'turns' arent counted by systems' original turn counter, it's counted by a special tag so specific passages don't take up time but others take up a lot of time (like three turns). I have the time displayed in a header and it follows the time really nicely.
Until I get to after the 8th turn (which is when the player is to be sent to sleep).
As I have the code right now, the passages up the turn and then my PassageReady page figures out if it's past the 8th turn and it's supposed to goto send you to the [[Late] passage which links to [[Sleep]] passage.
<<if $turn > 8>><<goto [[Late]]>><</if>>
The problem is, every time I test it after turn 8, it just...stops. It sends me to a blank page with nothing.
The passage it's supposed to send you to looks like this:
It's late and you are tired. You decide to get some sleep. [[Rest|Rest]]
But again, it's blank.
Should I just have the player return to the base and have an if statement say after turn 8 the only thing you can do is sleep?