I have a game in which during a battle the player can fire torpedoes at a target. The code then runs a <<for>> loop for each torpedo to determine if it hit and if so then what the damage, if any, was. The code currently just prints out all of the results for all torpedoes at once. I would like for it to create a little tension by pausing for a second or so between results such as:
"Fire one!" [pause] "Hit!" [pause] "Deflected by armor" [pause]
"FIre two! [pause] Miss! [pause]
etc.
I've experimented with <<delay>> and <<timer>> and haven't gotten even close. The best I got was for the loop to present all the "Fire!" texts at once, pause, and then all the hits and results at once.
Is there a way to get Sugarcube to stop/pause printing to the screen intermittently?
Thanks!
"Fire one!" [pause] "Hit!" [pause] "Deflected by armor" [pause]
"FIre two! [pause] Miss! [pause]
etc.
I've experimented with <<delay>> and <<timer>> and haven't gotten even close. The best I got was for the loop to present all the "Fire!" texts at once, pause, and then all the hits and results at once.
Is there a way to get Sugarcube to stop/pause printing to the screen intermittently?
Thanks!