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Inventory System (Sugarcube 2.0 / Twine 2)

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Hi all,

Right now, I've got a very makeshift inventory system going. Basically, I've created a variable for the player's weapon and armor ($player.weapon and $player.armor respectively), and I'm changing the value depending on what they've got in the slot.

However, it occurs to me that this isn't the most flexible approach I could be using, and doesn't leave a lot of growth room for different items or scenarios. E.g. Having multiple weapons in your inventory, dropping weapons, selling weapons, using one-use items, etc. Ideally, the inventory would be accessible from the side-menu - I already know how to create links in it and have already added a few.

I'm sure I could probably come up with some sort of system to do this. But I'm pretty sure given the prevalence of SugarCube games, I'd probably be reinventing the wheel.

In short, does anyone have any inventory system code that I could take and throw into my game? I've used Google to scour the site, but I haven't run across any inventory system code that seems explicitly safe to use for Sugarcube 2.0.

A link to an existing explanation is fine if I'm just doubling up on a common request, which I'm fairly sure I am. :)

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