I made it: my Twine (Harlowe) has become nearly unplayable due to performance. The fastest passage takes more than 4 seconds to render, it freezes the browser for most of that time, and it will surely get slower as I add more content.
Can you think of any way or tool for analyzing the performance of a game and seeing what's making it slow? One of the problems is that I actually think that the game should be way faster, since I thought that I had streamlined its "engine" from a previous version that, however, is faster than the current. So I don't even know where to look.
Can you think of any way or tool for analyzing the performance of a game and seeing what's making it slow? One of the problems is that I actually think that the game should be way faster, since I thought that I had streamlined its "engine" from a previous version that, however, is faster than the current. So I don't even know where to look.