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(SugarCube 2) Monitor a global variable and override content when it gets too high

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I'm trying to implement a system where a particular negative variable is monitored during the player's playthrough and when it gets too high the player is taken out of whatever part of the game they're in and forcibly moved to a sequence giving them the opportunity to reduce it or lose. I'm not entirely sure the best way to put this into the game, and hopefully I'm making sense & explaining myself correctly, but any ideas?

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