I'm using Twine 2, SugarCube 2.
I'm considering adding an inventory tab to my game.
But I'm not sure how to implement it, and whether it would work well with this type of game.
If I were to do it I'd want something simple, perhaps even just a faded gray link that's always there (except on title and end passages) and says something like "inventory" or "your pocket," and when you click on it you see a list of what you're currently carrying, and if you're not carrying anything, it says something like "inventory is empty". And you should always be able to go from the inventory passage/tab back to the passage you just came from.
How can I do that? I think I read somewhere about Inventory macros but I can't find that now.
I'm considering adding an inventory tab to my game.
But I'm not sure how to implement it, and whether it would work well with this type of game.
If I were to do it I'd want something simple, perhaps even just a faded gray link that's always there (except on title and end passages) and says something like "inventory" or "your pocket," and when you click on it you see a list of what you're currently carrying, and if you're not carrying anything, it says something like "inventory is empty". And you should always be able to go from the inventory passage/tab back to the passage you just came from.
How can I do that? I think I read somewhere about Inventory macros but I can't find that now.